#pragma once
#include "dbjig.h"
#include "StdAfx.h"
class CBeam;

class CBeamJig :	public AcEdJig
{
public:
	CBeamJig(void);
public:
	~CBeamJig(void);
	void perform();
	virtual DragStatus	sampler();
	virtual Adesk::Boolean  update();
	virtual AcDbEntity* entity() const;
	CBeam* beam;
	AcGePoint3d m_firstPoint;
	AcGePoint3d m_point;
};
